TO DO
http://gizmodo.com/the-fermi-paradox-where-the-hell-are-the-other-earths-1580345495

http://www.scholastic.com/teachers/collection/world-war-ii-and-holocaust-resources
http://www.educationfund.org/programs/impactii/holocausteducation/?friendly=1
http://www.holocausteducationctr.org/clientuploads/curriculum/HHREC_Holocaust_Curriculum_Intro.pdf



OLD OLD OLD OLD OLD

http://www.youtube.com/watch?v=BSLPH9d-jsI

http://www.goldenleaf.org/seekers.html
http://www.ncbiotech.org/workforce-education/education-funding
http://www.ces.ncsu.edu/depts/foodsci/ext/pubs/bioapp.html
http://www.ag.ncat.edu/biotech/




http://www.ncpublicschools.org/docs/stateboard/meetings/2010/06/tcp/06tcp01.pdf

http://www.giantfreakinrobot.com/scifi/10-cancelled-scifi-tv-shows-netflix-bring-terra-nova.html

http://www.google.com/doodle4google/

http://www.youtube.com/watch?v=TdbnlCHPbbU
Note the assignment and the class.

http://www.youtube.com/watch?v=IX8-11QCvmU
improving a walk cycle - 2's vs 4's

http://www.youtube.com/watch?v=yJI_s4Yj6tI
walk cycle

http://www.youtube.com/watch?v=rWRxUG4CK_o

http://www.youtube.com/watch?v=EK7xnLndtt0

http://www.youtube.com/watch?v=mQXoBuKjuFE
http://www.youtube.com/watch?v=g-d52ozo4B0
http://www.youtube.com/user/toddwheeler
http://www.youtube.com/watch?v=ajagVS-M7b0
http://www.youtube.com/watch?v=HQrklw_7Rqo

http://www.youtube.com/watch?v=oUrH3oOfn20
good example of a storyboard/voice rough ("animatic")

http://www.youtube.com/watch?v=OavL-nOHKXs
weird way to do paper/cutout animation








http://www.looperman.com/loops -
http://www.looperman.com/users/loops/562523
http://musicbootcamp.com/drum-samples-and-music-loops/
http://www.tigerbill.com/drumloopsdrumsamples.htm
http://www.royaltyfreemusic.com/free-music-program/application.html
http://www.edu-cyberpg.com/Music/waves.html

http://goldenleaf.org/

http://www.amazon.com/Lost-Chalice-Real-Life-Masterpieces-500-Year-Old/dp/B005EP2K2W/ref=sr_1_52?s=books&ie=UTF8&qid=1321033480&sr=1-52
http://www.amazon.com/Strange-Case-Jonathan-Swift-Silver/dp/0979880211/ref=cm_cr_pr_product_top

http://www.cheapbodysuit.com/
http://www.alternatewars.com/

football helmet
http://extensions.services.openoffice.org/
http://www.ehow.com/how_2222080_add-clip-art-openoffice.html
http://www.openclipart.org/

review - AOS_GSS_Invest_Measure.pps

http://www.chambersburg.k12.pa.us/education/components/scrapbook/default.php?sectiondetailid=20792&&cms_mode=view

http://www.constructionknowledge.net/blog/?p=2425

http://www.va.gov/opa/vetsday/

http://sketchup.google.com/intl/en/training/videos.html

http://www.architectionary.com/SketchupTutorials

http://www.cotf.edu/ete/modules/msese/explorer.html
http://www.cotf.edu/ete/modules/modules.html

http://www.google.com/search?q=SKETCHUP+"middle+school"+projects
http://www.bedford.k12.va.us/fms/lessons/
http://www.visualsupercomputing.com/
http://www.google.com/educators/p_sketchup_discovery.html
http://mathforum.org/sketchup/projects_of_the_month.html
http://aisdmsteched.wikispaces.com/Google+Sketchup
http://aisdmsteched.wikispaces.com/
http://www.billingsmiddleschool.org/beta/tag/sketchup/

http://www.grooveshark.com

http://inform7.com
http://inform7.com/learn/
http://inform7.com/learn/manuals/
http://inform7.com/learn/man/index.html
http://inform7.com/learn/man/Rindex.html
http://inform7.com/teach/
http://inform7.com/teach/resources-by-grade/
http://if1.home.comcast.net/~if1/kidintro.html
http://if1.home.comcast.net/~if1/inform_7.htm
http://www.musicwords.net/if/i7hb.htm
http://www.adrift.co/cgi/adrift.cgi
http://wiki.adrift.co/Main_Page - Adrift 5 manual online

http://digitalworlds.wordpress.com/2008/04/11/an-example-game-design-document-template/
http://digitalworlds.wetpaint.com/page/Example+Blank+Design+Document

Example Blank Design Document

(Game Design Document v.0.0.1 - based in part on:
-http://www.astahost.com/info.php/creating-game-milestone-0-design-phase_t3728.html
- http://gamedesign.wikicomplete.info/game-design-document-template
This template is a work in progress and subject to change...
Feel free to delete sections or add further ones in your game design document... )

This page is an example of the Game Design Document template. Pages created using this template can be edited just like any other page - the headings are just there to provide you with some hints as to how to get started.

Title
Add the name of your game here...

Short Description
Describe the game in three or four sentences...

Game Type/Genre
What sort of game is this? A puzzle game, platform game, etc...

Scenario
What is the setting of the game...

Long description
Tell the story of the game, a high level walkthrough in words of characters, locations, tasks etc. that the player will encounter as they progress through the game...

Game System
What rules does the game implement? What objects need to be defined, what events need to be raised, and what actions are fired for each event?
It may be useful to break the objects down into subcategories - player character, 'non-player characters' (e.g. 'monsters'), room objects (walls, doors), scoring/health objects (treasure, fuel pellets, first aid kits etc.), controller objects etc.

Narrative Structure
How is the story structured? Draw the plotline using a graph to show how major story events are connected to each other...

Game Play
Describe the mechanics of how the player actually plays the game; include a subsection describing the user controls and how these relate to user actions (keyobard/gamepad controls).

Room Map
How are the rooms structured or ordered? Provide a map of the 'physical layout' of game world showing how different physical locations or rooms are ordered and/or connect to each other.

Title and Information Screens
Describe the organisation and navigation structures surrounding the 'non-game' pages:the title page, the end game page, the help page, high score page...

Audio Requirements
What are the audio requirements of the game? Background music, alert sounds for particular events or actions, general backbround noise?




game_design_brief_very_basic.PNG

BaldwinGameDesignDocumentTemplate.odt

PDP
http://www.orangekids.com/
http://www.orangekids.com/teacher/teacher-tutorials.aspx - u is em p is g-k
http://discoverengineering.org/

http://www.google.com/search?q=DESIGN+BRIEF+EXAMPLE ------------------ SEARCH AT HOME FOR GAME DESIGN BRIEF EXAMPLE

8A1 BAH TICTACTOE.ppt
8B2 BAH TIC-TAC-TOE.ppt

http://www.google.com/search?q="middle+school"+design

http://www.fastcodesign.com/1663416/teaching-kids-design-thinking-so-they-can-solve-the-worlds-biggest-problems
http://www.millenniumwave.com/design/design.htm
http://www.core77.com/reactor/09.06_chochinov.asp

http://www.google.com/search?client=opera&rls=en&q=computer+class+icebreaker
http://www.susan-boyd.com/tenways.htm
http://twt.wikispaces.com/Ice-Breaker+Ideas
http://www.matthewbarr.co.uk/superhero/index.htm
  • Batman
  • Daredevil
  • Droctopus
  • Greengoblin
  • Joker
  • Kingpin
  • Magneto
  • Penguin
  • Professorx
  • Spiderman
  • Superman
  • Wonderwoman
  • Cyclops
  • Hulk
  • Iceman
  • Nightcrawler
  • Storm
  • Wolverine

http://www.nwlink.com/~donclark/history_isd/addie.html

http://www.quia.com/quiz/3228735.html

6th Grade ----
  • Choose Your Own Adventure PPT
blackbar2.PNG
7th Grade ----
  • EASYTOON WALK CYCLE EXAMPLES
blackbar2.PNG
8th Grade ----
  • DESIGN CONCEPTS - LESSONS FOR...

  • LIGHT VS DARK (CONTRAST) [DONE]

  • COLOR (WARM - COOL - BRIGHT - MUTED)

  • BALANCE VS IMBALANCE
  • SYMMETRY
  • PROPORTION
  • HARMONY

  • TEXTURE --- SMOOTH VS ROUGH

  • MOVEMENT/MOTION VS STILLNESS/STASIS

  • SHAPE AND WEIGHT VS EMPTY SPACE

  • "LINES" LEADING THE EYE



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